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Lesson 1: Name Your Representatives

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Students will use the on-line directories or
information provided by your
Legislative
Information Office to identify their representatives in the House and
Senate. Activities and procedures
- Explain to students how the state is divided into forty House
Districts and twenty Senate Districts using an election district map.
Discuss why there are more representatives in rail belt areas compared
with northern or southeastern sections of the state.
- Have students identify their senator. What committees are they
assigned? What issues are pertinent to those committees? How important
is it to be chair of a committee? Are they a member of the majority or
the minority? What is their party affiliation? How long have they
been a senator?
- Post addresses, telephone, E-mail and fax numbers for your
senator in your classroom. Students can be assigned responsibilities for
interviewing the senator to develop a viewpoint on student generated
issues. Presentations can be made to the class.
- Investigate: Are there future dates when your senator can be invited
to meet with your students? When does your senator schedule constituent
teleconferences?
- Repeat the activities in # 1 -4 as a means to introduce your
representative to students.
- Remind students that: Legislators want you to know them. This
is because they are political people, but it’s also because it’s part
of doing their job well. They can’t know how you feel if they don’t
know who you are.
- To find out how your legislator thinks on a given issue, students
could use personal interviews, letters, and attend the meetings held in
most districts when the legislator is home. Some legislators are making
use of the state teleconference system to hold weekly constituent
meetings when they are in Juneau. Your
LIO can provided you with meeting schedules.
- Have students check out the State
of Alaska web page, there is a legislative directory for both the
House and the Senate listing profile information.
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Lesson 2: Teamwork

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The purpose of this activity is to help students identify what kinds of
attitudes and behaviors are productive in a cooperative setting. The
teacher options section lists activities to help students identify the
presents of the teamwork as they view Gavel to Gavel Alaska segments.
Materials and resources needed
- Yardstick
- A deck of playing cards or index for each group
- A bag of identical "building supplies" for each group (These may
include: index cards, rubber bands, small pieces of masking tape, paper
clips, toilet paper rolls, paper cups, etc.)
Activities and procedures
- Divide the class into groups of 4 - 6 students.
Distribute a deck of cards to each group. Tell students they will have
5 minutes to build a structure that has at least 4 stories. They
may only use the cards.
- During the building session, circulate to observe and answer
questions, but do not provide any assistance in the building of the
structures. Call time at exactly 5 minutes. (Anticipate
that most groups will be unable to solve the problem.)
- Ask if any groups successfully solved the problem or were close to
solving the problem. Then write the word teamwork on the board. Ask the
students what attitudes and behaviors were helpful in their attempts to
solve the problem. List key words, phrases and ideas under team work.
- Write the words ‘NOT Teamwork!’ on the board. Ask students to list
some of the attitudes and behaviors they encountered hat made their
group less successful in working together.
- From these two lists and their own experiences, ask each group to
create 5 guideline for successful teamwork in a cooperative setting.
Share lists with the class.
- Tell students they will have one more opportunity to work together.
Distribute bags of building supplies. Tell students they will have 10
minutes to build a structure that is at least 3 feet high, using only
the materials at hand. Once again, circulate during the building, but do
not interfere with the process. Call time at the end of 10 minutes.
(Most groups should have completed the task successfully.) Use
the yardstick to measure each structure.
- Ask groups to share their structures and to comment on the
cooperative problem-solving process they used. Ask each group to comment
specifically on which guidelines helped their teamwork the
most.
Teacher options to relate this lesson to "Gavel-to-Gavel Alaska"
sessions
- Have students write a class definition for teamwork to post on a
wall.
- Students may list specific situations in their lives where teamwork
is helpful.
- Have students observe situations in their school where teamwork is
important and report about them to the class.
- Have students view segments of Gavel to Gavel Alaska to observe
situations in legislature where teamwork is being used to conduct
business in a timely manner.
- Students may observe settings in the legislature where teamwork is
important. They may choose one setting and report about it to the class.
- Students may create and share a 5 - 10 minute
"problem" for the class to work on.
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Lesson 3: They Met the Challenge

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This activity is a card game that encourages students to choose a role
model, learn about that person, and share the information with
others. They will need to research present and past legislators for
details in their political careers. Resource materials needed
- Index cards
- Pens, pencils, and/or felt-tip pens
- Reference materials, such as biographies and encyclopedias
Activities and procedures
- Explain to students that they will be creating a card game based on
legislators who have met the challenge." Have students discuss their
nominees for the game and their reasons for considering them.
- Give students the following guidelines for creating a deck of cards:
Create an Identity Card. On this card, draw a picture of your
subject, print his or her name, and give his or her dates, and a brief
identification. For example: Make four Fact Cards. Each contains a
statement describing a significant event, leadership role or
accomplishment in the subject’s legislative tenure but otherwise not
identifying him or her.
- Each student should create at least one set of cards that include
one Identity Card and four Fact Cards.
- Explain the rules of the game, as follows: Players draw (or
are dealt) three cards each from the Identity Card deck and lay them out
vertically on the playing surface.
They then draw (or are dealt) five cards each from the Fact deck. The
purpose of the game is to match the Fact Cards to their Identity Card. So
if players have any of the Fact Cards that belong with their Identity
Cards, they lay them on the table beside the appropriate Identity Card.
When players have all five cards from any set, they can remove the set and
get 50 points for it.
If players draw Fact Cards that do not go with any of their Identity
Cards, they keep these private. They have two options:
Put these cards back in the correct deck and draw an equal number of
cards to try again. Or retain some of the cards because they match their
opponent’s Identity Cards. These are Wild Cards. Note that you are allowed
to keep only two wild cards at a time. Or Players can use their Wild Cards
to "capture" their opponent’s sets. For example, player A sees that
player B has three Fact Cards to go with his Identity Card for Governor
Egan. Player A, however, is holding the fourth Fact Card.
She can reach over and capture the set, winning the 50 points for herself.
The winner is the player with the most points when the Fact Card deck is
used up.
Teaching options
Suggest that students study the complete sets of cards before playing
the game. Have students create additional sets and decks of cards
after they feel they know all the facts about the set they have been
using. Encourage students to think of other games for which they can use
the decks.
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